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What is Cartograph?
Cartograph is a native Commodore 64 application created for designing tile-based maps/levels. This versatile tool allows you to create maps and levels for your games, matrices and data for demos and tools and much more. It works by importing a standard 2 kilobyte character set created with the user’s favorite editor, and allows the user to create a level as small as 40x25 (1x C64 screen) all the way up to 256x128. It supports both hires and multicolor 8x8 pixel tiles.
This application was created as an internal devtool for Arkanix Labs. We’re using Cartograph extensively with our Crimson Twilight Trilogy (tile-based CRPG) and Damned: Out Of Hell (side scroller).
Distribution of Cartograph
Cartograph is freeware and may be distributed by any ftp/forum/website as long as the software remains unchanged and in its original disk image (d64) along with all help and example files. A link referring back to our website would be appreciated but isn’t required.
Credits
Coding: Dustin “Fuzz” Chambers
Graphics: Ray "Warlock" Lejuez, Jon "Moloch" Mines
Documentation: Ray "Warlock" Lejuez, Jon "Moloch" Mines
Testing & Ideas: Ray “Warlock” Lejuez, Jon “Moloch” Mines, Andy Vaisey
The RLE compression is based on an algorithm by Robin “Macbeth” Harbron
Have a feature request? Found a bug?
Head over to our contact form and give us the details.
Cartograph V1.4 Changelog:
[March 14, 2010]
- New: Support for CartographPC filetypes.
- New: Sample source code to display full screen map.
- New: Save character set as part of project file if a custom one is in use.
- Fixed: Color table was saving 4 extra bytes, these have been trimmed off.
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