You are not logged in.

#1 January 30, 2010 10:55pm

Moloch
Arkanix Labs
From: Murkasada
Registered: October 7, 2008
Posts: 5,660
Website

Cartograph V1.3 by Arkanix Labs

Cartograph V1.3 by Arkanix Labs

Cartograph is a native Commodore 64 application created for designing tile-based maps/levels. This versatile tool allows you to create maps and levels for your games, matrices and data for demos and tools and much more.

It works by importing a standard 2 kilobyte character set created with the user’s favorite editor, and allows the user to create a level as small as 40x25 (1x C64 screen) all the way up to 256x128. It supports both hires and multicolor 8x8 pixel tiles.

This application was created as an internal devtool for Arkanix Labs. We’re using Cartograph extensively with our Crimson Twilight Trilogy (tile-based CRPG) and Damned: Out Of Hell (side scroller).

Cartograph V1.3 increases productivity and decreases the amount of time needed to create your data. Some of the major changes include six new fill modes (random and pattern), six more data types, REU support (backups and undo), and RLE compression. Maps created with earlier versions are 100% compatible with this new release.


Downloads:

Cartograph V1.3 (D64)

Cartograph V1.3 Manual (PDF)

Offline

Registered users online in this topic: 0, guests: 1
[Bot] CCBot

Board footer

Powered by FluxBB
Modified by Visman

[ Generated in 0.034 seconds, 10 queries executed - Memory usage: 3 MiB (Peak: 3.11 MiB) ]