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#1 June 30, 2010 8:25am

Warlock
Arkanix Labs
From: New Jersey
Registered: October 7, 2008
Posts: 3,236
Website

CartographPC v2.0 info

Here is a list of some of the new features and changes for v2.0

v2 (Hires Only) v2+ (MultiColor Support)

KEYCHART
(# = version number X= Feature Done) (e.g. 2X in version 2.0 and feature ready)

(2X) Load Tileset BITMAP
(2X) Load Tileset PRG with CMAP
(2X) Load Tileset PRG without CMAP
(2X) Load Tileset CHR with CMAP
(2X) Load Tileset CHR without CMAP

(2X) Load Palette INI
(2X) Load Palette VPL (LF) Compatible with Vice palettes
(2X) Load Palette VPL (CR/LF) Compatible with Vice palettes

(2X) Save Tileset BITMAP
(2X) Save Tileset PRG & CMAP
(2X) Save Tileset CHR & CMAP

(2X) Datamap Cut/Paste
(2X)    LEFT Button paste selected tile into Datamap
(2X)    RIGHT Button and/or RIGHT Button drag selects map buffer
(2X)    CTRL+RIGHT Button paste map buffer into Datamap
(2X)    SHIFT displays map buffer size

(2X) Clear Tileset

(2X) Edit/Color individual Tiles
(2X)    Tile Cut/Paste into Tileset
(2X)        LEFT Button selects tile
(2X)        RIGHT Button and/or RIGHT Button drag selects tile
(2X)        CTRL+RIGHT Button paste tile into Tileset
(2X)    Tile Rotated (+90 to 360)
(2X)    Tile Inversed (Current Color to Black-0 and Black-0 to Current Color, Hires ONLY)
(2X)    Tile Shift (Up Down Left Right)

(2X) Hires Mode (8x8) 16 Colors (0-F)
(2X)     LEFT Button paints selected Color
(2X)     RIGHT Button delete color (sets to Black-0)
(2X)     Selecting color changes whole tile color (Black-0 not selectable, used as default backround)

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#2 June 30, 2010 5:48pm

Moloch
Arkanix Labs
From: Murkasada
Registered: October 7, 2008
Posts: 5,638
Website

Re: CartographPC v2.0 info

It's almost 100%, fantastic! I should probably download the beta and check this out. wink

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#3 July 24, 2010 9:39am

Warlock
Arkanix Labs
From: New Jersey
Registered: October 7, 2008
Posts: 3,236
Website

Re: CartographPC v2.0 info

Well just some info about new upcoming release in addition to the info previously posted.

Load and Save CartPC Projects (cpj.) Files This will store all files in one location better for organization and sharing your files.
Identify used Tiles on your map Ctrl + I this handy feature will help you figure out which tiles are used most and which tiles you could possibly remove and replace with new ones.
WIP -  Export project files directly to D64. That way you can have them handy when you need to test on C=.
Map arrays will be start at 1 rather then 0 this could cause confusion with map sizes. selectable maps 1-256 x 1-128

Well thats all for now more soon!!!!!  Watch this thread

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