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#1 August 23, 2012 10:25am

Moloch
Arkanix Labs
From: Murkasada
Registered: October 7, 2008
Posts: 5,588
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CartPC - Jeff loves Zelda

Jeff loves Zelda and has wanted to make a version for c64 for a long time. This is his latest tinkering ...

image is 1600x900
jeff-futuristicgame.png

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#2 August 23, 2012 10:42am

Warlock
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Re: CartPC - Jeff loves Zelda

AWESOME work Jeff.  I am glad to see someone using CartPc also smile

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#3 August 23, 2012 11:10am

aNdy
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Re: CartPC - Jeff loves Zelda

Guess you have a new graphician then...  cool

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#4 August 23, 2012 11:41am

Fuzz
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Re: CartPC - Jeff loves Zelda

Awesome!

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#5 August 23, 2012 12:00pm

Moloch
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Re: CartPC - Jeff loves Zelda

aNdy wrote:

Guess you have a new graphician then...  cool

Nope! He is the musician for CT and nothing more...

GET BACK TO WORK!!!11!!!11!

/me cracks whip

angel  monkey

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#6 August 23, 2012 2:53pm

Moloch
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Re: CartPC - Jeff loves Zelda

... and he is working on the roof

jeff-futuristic2.png

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#7 August 23, 2012 3:52pm

Moloch
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Re: CartPC - Jeff loves Zelda

and now some ground cover ...

jeff-futuristic3.png

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#8 August 23, 2012 4:00pm

Jeff
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Re: CartPC - Jeff loves Zelda

Thanks for the feedback guys. :-)
Sofar it's just a bit of fooling around and learning how to pixel.
But I really love working with Cartograph PC. Makes it easy to try out ideas, that I get from time to time. ;-)

Still, I haven't forgotten the CT music! ;-)


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#9 August 23, 2012 5:12pm

Moloch
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Re: CartPC - Jeff loves Zelda

Jeff wrote:

But I really love working with Cartograph PC. Makes it easy to try out ideas, that I get from time to time. ;-)

I'm glad to hear it, really like both versions of the editor here. Of course, CartPC is easier to use because of interface, etc.

Jeff wrote:

Still, I haven't forgotten the CT music! ;-)

Glad to hear it wink

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#10 August 23, 2012 5:25pm

Fuzz
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Re: CartPC - Jeff loves Zelda

That's pretty sick!

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#11 August 24, 2012 7:42am

aNdy
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Re: CartPC - Jeff loves Zelda

The only problem I see is that you are using up a hell of a lot of chars already. Other than that, for hires, it looks absolutely awesome!  Great work!

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#12 August 24, 2012 9:11am

Moloch
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Re: CartPC - Jeff loves Zelda

aNdy wrote:

The only problem I see is that you are using up a hell of a lot of chars already.

From what Jeff said the other day, if he ever went forward with this it would probably be a screen game not a scroller. So he could swap out charsets between screens if need be

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#13 August 24, 2012 12:33pm

aNdy
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From: Pontypwl, Cymru
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Re: CartPC - Jeff loves Zelda

Moloch wrote:
aNdy wrote:

The only problem I see is that you are using up a hell of a lot of chars already.

From what Jeff said the other day, if he ever went forward with this it would probably be a screen game not a scroller. So he could swap out charsets between screens if need be

I figured as much, in which case this would be awesome!

DO IT Jeff!!!!!!

(after doing CT choons...)

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#14 August 24, 2012 1:11pm

Jeff
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Re: CartPC - Jeff loves Zelda

Yeah. but if it was a scrolling game, I see no problem in at some points to simply switch from one screen to another (when leaving one screen).

Anyway... those roofs I did, damn... they are not easy to make look good. So I made them more simply (use less different chars) but also I think the view of the roofs now fit
the rest of the buildings better. Or what do you think? (still learning ;-)

legendofeatthepoopoo.png


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#15 August 24, 2012 1:26pm

Moloch
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Re: CartPC - Jeff loves Zelda

For me, the perspective on the new roof is a bit off also. It is better than the previous, which was basically top down.

I did some research and it appears your current perspective is very close to what was in some of the Zelda games?

zelda_house1.png
image.png
0.jpg

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#16 August 24, 2012 1:30pm

Jeff
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Re: CartPC - Jeff loves Zelda

Yeah, it's not quite there  yet! Perhaps I just wanted to try to avoid the end parts of the roofs.... anyway, will keep trying, but thanks for the feedback. :-)


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#17 August 24, 2012 1:36pm

aNdy
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Re: CartPC - Jeff loves Zelda

Good progress.

I think maybe a mash-up between both roof gfx?  The second is looking good, but lacks the side bits of the first...

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#18 August 24, 2012 1:44pm

Jeff
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Re: CartPC - Jeff loves Zelda

Andy: yes... I was just suggested to make the tiles on the front of the house of same height.... right now it looks a bit like if it's an open box.... as if the roof was lifted up from the building on the backside of the building. :-)


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#19 August 25, 2012 4:45am

Jeff
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Re: CartPC - Jeff loves Zelda

Managed to do one type of roof that I am pleased with now.
Added a few more things. The water will ofcourse be animated, when I get to that point. :-)

sexysquid.png


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#20 August 25, 2012 6:05am

aNdy
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From: Pontypwl, Cymru
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Re: CartPC - Jeff loves Zelda

Nice!

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#21 August 25, 2012 12:19pm

Moloch
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Re: CartPC - Jeff loves Zelda

Yeah, that looks way better!

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#22 September 1, 2012 1:22pm

Jeff
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Re: CartPC - Jeff loves Zelda

Did a bit of work to see how I could get zelda-type dungeon stuff to work out...

thatiswhat.png


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#23 September 1, 2012 7:44pm

Moloch
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From: Murkasada
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Re: CartPC - Jeff loves Zelda

Thats looks really cool, far better than the similar layout game Malcontent released six months ago! Very nice

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#24 September 1, 2012 7:57pm

Fuzz
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Re: CartPC - Jeff loves Zelda

I'm pretty sure I'm ready to play it NOW smile

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#25 September 2, 2012 3:49am

aNdy
Arkanix Labs
From: Pontypwl, Cymru
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Re: CartPC - Jeff loves Zelda

Nice! Get some colour cycling going on those floor tiles for true Minter psychedelic effect!

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#26 May 15, 2013 6:26am

Warlock
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Re: CartPC - Jeff loves Zelda

Just revisited the forum post today and I am still amazed how well these came Jeff have you worked on them anymore?

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#27 May 15, 2013 10:20am

Moloch
Arkanix Labs
From: Murkasada
Registered: October 7, 2008
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Re: CartPC - Jeff loves Zelda

I say we steal these maps and charsets for another game! STEAL THEM! wink

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