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Jeff loves Zelda and has wanted to make a version for c64 for a long time. This is his latest tinkering ...
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AWESOME work Jeff. I am glad to see someone using CartPc also
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Awesome!
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Guess you have a new graphician then...
Nope! He is the musician for CT and nothing more...
GET BACK TO WORK!!!11!!!11!
/me cracks whip
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... and he is working on the roof
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and now some ground cover ...
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Thanks for the feedback guys. :-)
Sofar it's just a bit of fooling around and learning how to pixel.
But I really love working with Cartograph PC. Makes it easy to try out ideas, that I get from time to time. ;-)
Still, I haven't forgotten the CT music! ;-)
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But I really love working with Cartograph PC. Makes it easy to try out ideas, that I get from time to time. ;-)
I'm glad to hear it, really like both versions of the editor here. Of course, CartPC is easier to use because of interface, etc.
Still, I haven't forgotten the CT music! ;-)
Glad to hear it
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That's pretty sick!
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The only problem I see is that you are using up a hell of a lot of chars already. Other than that, for hires, it looks absolutely awesome! Great work!
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The only problem I see is that you are using up a hell of a lot of chars already.
From what Jeff said the other day, if he ever went forward with this it would probably be a screen game not a scroller. So he could swap out charsets between screens if need be
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aNdy wrote:The only problem I see is that you are using up a hell of a lot of chars already.
From what Jeff said the other day, if he ever went forward with this it would probably be a screen game not a scroller. So he could swap out charsets between screens if need be
I figured as much, in which case this would be awesome!
DO IT Jeff!!!!!!
(after doing CT choons...)
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Yeah. but if it was a scrolling game, I see no problem in at some points to simply switch from one screen to another (when leaving one screen).
Anyway... those roofs I did, damn... they are not easy to make look good. So I made them more simply (use less different chars) but also I think the view of the roofs now fit
the rest of the buildings better. Or what do you think? (still learning ;-)
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For me, the perspective on the new roof is a bit off also. It is better than the previous, which was basically top down.
I did some research and it appears your current perspective is very close to what was in some of the Zelda games?
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Yeah, it's not quite there yet! Perhaps I just wanted to try to avoid the end parts of the roofs.... anyway, will keep trying, but thanks for the feedback. :-)
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Good progress.
I think maybe a mash-up between both roof gfx? The second is looking good, but lacks the side bits of the first...
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Andy: yes... I was just suggested to make the tiles on the front of the house of same height.... right now it looks a bit like if it's an open box.... as if the roof was lifted up from the building on the backside of the building. :-)
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Managed to do one type of roof that I am pleased with now.
Added a few more things. The water will ofcourse be animated, when I get to that point. :-)
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Yeah, that looks way better!
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Did a bit of work to see how I could get zelda-type dungeon stuff to work out...
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Thats looks really cool, far better than the similar layout game Malcontent released six months ago! Very nice
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I'm pretty sure I'm ready to play it NOW
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Nice! Get some colour cycling going on those floor tiles for true Minter psychedelic effect!
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Just revisited the forum post today and I am still amazed how well these came Jeff have you worked on them anymore?
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I say we steal these maps and charsets for another game! STEAL THEM!
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