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Cartograph is a native Commodore 64 application created for designing tile-based maps/levels. This versatile tool allows you to create maps and levels for your games, matrices and data for demos and tools and much more.
It works by importing a standard 2 kilobyte character set created with the user’s favorite editor, and allows the user to create a level as small as 40x25 (1x C64 screen) all the way up to 256x128. It supports both hires and multicolor 8x8 pixel tiles.
This application was created as an internal devtool for Arkanix Labs. We’re using Cartograph extensively with our Crimson Twilight Trilogy (tile-based CRPG) and Damned: Out Of Hell (side scroller).
Cartograph V1.2 Changelog:
- New: "Data Types" support has been built in.
- New: press spacebar to print a space on the screen.
- New: top window changes color depending on which editing mode you are in. Gray = regular edit, blue = data edit.
- Fixed: the z-bug is fixed, we can now load files with z in the file name.
- Fixed: menu has been updated to American only spelling and the version # is now located in the bottom right corner (web site removed)
- Fixed: 40x25 screenshot save was not saving the very last byte, now it is.
- Fixed: project loader used to abort if an error was found (ie file not found). It now continues through and still tries to load all remaining project files.
- Fixed: when editing in multicolor mode and then going into menu, some text would appear in multicolor instead of hires.
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