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Cartograph is a native Commodore 64 application created for designing tile-based maps/levels. This versatile tool allows you to create maps and levels for your games, matrices and data for demos and tools and much more.
It works by importing a standard 2 kilobyte character set created with the user’s favorite editor, and allows the user to create a level as small as 40x25 (1x C64 screen) all the way up to 256x128. It supports both hires and multicolor 8x8 pixel tiles.
This application was created as an internal devtool for Arkanix Labs. We’re using Cartograph extensively with our Crimson Twilight Trilogy (tile-based CRPG) and Damned: Out Of Hell (side scroller).
Changes in Cartograph V1.1 - October 24, 2009
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1) Converter tool is now built directly into editor (export feature) and will convert a map from 256x128 (Cartograph standard) to whichever size is specified in the preset menu.
2) Updated menu screen to include the above converter.
3) Fixed a startup bug where the map size is different than what is specified in the preset menu.
4) Minor color touchups to the filename requestor box in the menu.
5) Centering feature to jump to the very middle of the map in editing mode.
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